

If people are afraid that this will lead to a tank meta, I'm saying, address Undeath and Pariah first because those directly contribute to players being harder to kill - they're actually designed to work that way. ZOS has a good idea to reduce the damage taken across the board because it helps those who don't use vampire's undeath passive. It pigeonholes players into playing something that they don't want to just to survive. I think those who don't use the Undeath passive are feeling the impact of the short TTK much more than those who do. It becomes harder to kill a player the closer they get to being killed. I'm saying that Vamp 3 and Pariah contribute to a "tank meta". Not every person is good at listening to English, and I prefer text if I don't know the person's voice. This will reach more people and make it easier for people to relate to the conversation and become familiar with it. One big roulette who roll your combo first.ĭeliberation? and that doesn't only up with time cast / channeling skills?Įdit: it's easier to write down your main feelings than to upload a video. Because I am able to change the setup so that my statistics remain at a similar level.ĭo you want to get rid of tanks? Imagine playing PvP without them. Here's the problem with the Vampire for me.Ĭhanging or the nerf of two things will not change anything. Is Vampire's Undeath OP? Possible with a tank, but the same as with Cloak NB or even just sneaking, where with a vampire is so good. Pariah is not one set that allows you to maintain high armor value. You wanna nerf Pariah, I'll just change it to Fortified Brass or even Armor Master.

The current Devs decision still leaves mostly players with these two extreme overall bulides.
